The 60.4 billion dollar global video-game industry is also counting on 3-D. At a crossroads, game publishers are looking for ways to keep their products appealing as cheaper games for mobile devices and on Facebook are eating into profits.
“You’ll start to see mainstream adoption of 3-D happening in 2011,” said Sony spokesman Dan Race. He added that the goal is for “broader saturation” of 3-D entertainment by 2014.
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